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Skyrim Skull Mask Mod

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  1. Skyrim Se Mask Mods
  2. Skyrim Dragon Priest Masks Mod
  3. Masks Of Skyrim
The UESPWiki – Your source for The Elder Scrolls since 1995

Animal skull mask - posted in Skyrim Mod Requests: Im planning to play a druid/ranger defender of nature type character on my next playthrough of skyrim, but I find myself at an impasse with regard to his outfit. If a mod like this already exists, then could you give me a link? Ive looked but havent found one. Anyway, what Im looking for is a Deer/Horse/Whatever skull, worn as a mask. Info: This mod adds a stand-alone skull mask to the game. The mask can be worn by both males and females, whether Mer, Human, or Khajiit (not for Argonians, sorry), and counts as light armor with a small armor rating. Unarmored version can be crafted at the forge.

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This article is being developed as part of the Skyrim Houses Redesign Project. If you see this tag it means the article can still be improved. Please see the project page for guidelines.
House:
Hendraheim
(view on map)
Added byHendhraheim
# of Zones1
Respawn TimeNever (storage is safe)
Console Location Code(s)
ccEEJSSE004Interior01
Region
The Reach
Location
North of Bilegulch Mine
Special Features
# of Alchemy Labs1
# of Arcane Enchanters1
# of Tanning Racks1
# of Smelters1
# of Forges/Anvils1
# of Grindstones1
# of Workbenches1
# of Cooking Pots/Spits1
# of OvensHF1
# of Wood Chopping Blocks1
Hendraheim

Hendraheim is a Nordic hall player home in The Reach, north of Bilegulch Mine.

Related Quests[edit]

  • HendraheimCC: Earn the deed to an ancient Nordic hall.

Exterior[edit]

  • Small stables with multiple sacks and barrels.
  • Multiple harvestable items hanging directly outside the door.
  • Forge, smelter, workbench, grindstone, and wood chopping block near the rear of the home, accompanied by a chest and some barrels.

Interior[edit]

Hendraheim interior

The hall features a downstairs trophy room in the basement filled with display cases, mannequins, weapon racks, weapon plaques, and holders for various unique items. There are two sets of weapon racks on either side of you as you come in, and a total of twelve mannequins positioned around the room. On the left as you come in, there is shelving where you can display all ten dragon claws. On the back wall you will find busts to hold 13 dragon priest masks, including the Wooden Mask and three of the four added by Dragonborn. To the left of the busts are three weapon plaques, two of which are to hold Dragonbane, Dawnbreaker and the Mace of Molag Bal. To the right are more plaques for holding the Ebony Blade, Rueful Axe, and Volendrung; beside them, against the righthand wall, are plaques for Auriel's Bow, Auriel's Shield, and Harkon's Sword, and a single plaque above them for the Dawnguard Rune Hammer, Shield, and Axe. Further along the righthand wall is a set of shelves: the bottom shelf holds the Initiate's Ewer, Torsten's Skull Key, Saerek's Skull Key, and the unique 'Kolbjorn Skull'; the middle shelf holds the five bugs in a jar; and the top shelf has receptacles for the five Paragons from the Forgotten Vale. Finally you will come to a display board for holding the Dwarven Black Bow of Fate, Champion's CudgelBloodskal Blade, Glass Bow of the Stag Prince, Bloodscythe, Soulrender, and Hoarfrost. Above it is a plaque for Miraak's Staff and Miraak's Sword. In the center of room lies several display cases on a set of drawers and a wooden divider; on the divider, you can place the Shield of Ysgramor and Wuuthrad on one side, and Spellbreaker, the Aetherial Shield, and the Targe of the Blooded on the other.

Notes[edit]

  • This location is the only one to make use of the wooden castle map icon, which is present but unused in the base game. It was originally designed to be used by Highmoon Hall, the White Hall, and the Falkreath Jarl's Longhouse.

Bugs[edit]

  • A fallen log clips into the wall behind the house. ?
  • Multiple weapon racks may not let you retrieve weapons once placed on them.
  • Some dragon claw racks may glitch and cause claw to place incorrectly, and sometimes sink towards the floor each time you enter the home. ?
  • The Ebony Blade will not place correctly and will fall from the display every time you enter the house. ?
  • If you place the Wooden Mask on its bust, remove it, leave the house, and replace it, it may disappear, not showing up on the bust or in your inventory. ?

Skyrim Se Mask Mods

Gallery[edit]

Mod
  • The basement

  • The crafting area

This Skyrim-related article is a stub. You can help by expanding it.
Skyrim Houses
Breezehome •Hjerim •Honeyside •Proudspire Manor •Vlindrel Hall
Hearthfire Houses
Dragonborn Houses
Creation Club Houses
Dead Man's Dread •HendraheimMyrwatch •Shadowfoot Sanctum •Tundra Homestead
Mask
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Hendraheim_(place)&oldid=2232184'

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Skyrim Dragon Priest Masks Mod

Skyrim Skull Mask Mod
  • The basement

  • The crafting area

This Skyrim-related article is a stub. You can help by expanding it.
Skyrim Houses
Breezehome •Hjerim •Honeyside •Proudspire Manor •Vlindrel Hall
Hearthfire Houses
Dragonborn Houses
Creation Club Houses
Dead Man's Dread •HendraheimMyrwatch •Shadowfoot Sanctum •Tundra Homestead
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Hendraheim_(place)&oldid=2232184'

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skyrim mask of blades,skyrim insanity mask,skyrim mouth mask,skyrim wet and cold face covers




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Skyrim Dragon Priest Masks Mod


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Masks Of Skyrim






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